欢迎来到【用xcode打包源码】【28335 源码解读】【qtav源码架构】真实下雨源码_下雨代码简单-皮皮网网站!!!

皮皮网

【用xcode打包源码】【28335 源码解读】【qtav源码架构】真实下雨源码_下雨代码简单-皮皮网 扫描左侧二维码访问本站手机端

【用xcode打包源码】【28335 源码解读】【qtav源码架构】真实下雨源码_下雨代码简单

2024-12-24 09:40:03 来源:{typename type="name"/} 分类:{typename type="name"/}

1.求一个能实现屏幕水波纹效果的真实vb代码

真实下雨源码_下雨代码简单

求一个能实现屏幕水波纹效果的vb代码

       '补模块3文件。一个放不下。下雨下雨用xcode打包源码

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       ' 渲染子程序,源码28335 源码解读将新的代码qtav源码架构帧数据渲染到 lpDIBitsRender 中

       ' 算法:

       ' posx = Wave1(x-1,y)-Wave1(x+1,y)+x

       ' posy = Wave1(x,y-1)-Wave1(x,y+1)+y

       ' SourceBmp(x,y) = DestBmp(posx,posy)

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)

       Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long

       Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long

       Dim lpDIBitsSource As Long, lpDIBitsRender As Long

       Dim I As Long, J As Long

        dwFlag = 0

       With lpWaveObject

       'Debug.Print "WaveRender " & .dwFlag

        If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub

        .dwFlag = .dwFlag Or F_WO_NEED_UPDATE

        lpWave1 = .lpWave1

        LineIdx = .dwWaveByteWidth '像素指针

        For I = 1 To .dwBmpHeight - 2

        For J = 0 To .dwBmpWidth - 1

       '