1.?手机ֻ??齱??ϷԴ??????
2.急寻VB抽奖程序代码
3.求一个公司员工抽奖易语言源码。要精致一点的抽奖抽奖。
?游戏源码p源ֻ??齱??ϷԴ??????
&#;import java.awt.Color;//界面不是很高大上档次,但是下载特殊区域溯源码能满足你的基本需求,希望对你有用import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.border.Border;
import javax.swing.border.LineBorder;
public class 抽奖游戏 extends JFrame {
static 抽奖游戏 frame;
public 抽奖游戏() {
setLayout(new GridLayout(3,手机 3, 3, 3));
Border border = new LineBorder(Color.BLUE, 4);
JButton l1 = new JButton();
JButton l2 = new JButton();
JButton l3 = new JButton();
JButton l4 = new JButton();
JButton l5 = new JButton();
JButton l6 = new JButton();
JButton l7 = new JButton("祝你好运");
JButton l8 = new JButton("中奖规则");
JButton l9 = new JButton("再次抽奖");
l1.setBorder(border);
l2.setBorder(border);
l3.setBorder(border);
l4.setBorder(border);
l5.setBorder(border);
l6.setBorder(border);
l7.setBorder(border);
l8.setBorder(border);
l9.setBorder(border);
String[] num2 = { "1", "2", "3", "4", "5", "6" };
l8.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
JOptionPane.showMessageDialog(null, "游戏规则:\n" + "特等奖:\n"
+ "第一行或者第二行出现的数字全部相同\n"
+ "第一第二行出现升序的1,2,3,4,5,6或者降序的6,5,4,3,2,1\n" + "一等奖\n"
+ "1:第一行或第二行的数字降序排列或者升序排列\n"
+ "2:第一行或者第二行相邻的按钮出现一样的数字\n");
}
});
l9.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
l1.setText("*");
l2.setText("*");
l3.setText("*");
l4.setText("*");
l5.setText("*");
l6.setText("*");
l7.setBackground(Color.lightGray);
l7.setText("离中奖不远了!");
}
});
l6.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,抽奖抽奖加油!游戏源码p源");
}
}
});
l5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,下载加油!手机");
}
}
});
l4.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,抽奖抽奖加油!游戏源码p源物理指标公式源码");
}
}
});
l3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,下载加油!手机");
}
}
});
l2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,抽奖抽奖加油!游戏源码p源");
}
}
});
l1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,阿尔法看盘源码加油!");
}
}
});
Font font = new Font("", Font.BOLD, );
l1.setFont(font);
l2.setFont(font);
l3.setFont(font);
l4.setFont(font);
l5.setFont(font);
l6.setFont(font);
l7.setFont(font);
l8.setFont(font);
l9.setFont(font);
add(l1);
add(l2);
add(l3);
add(l4);
add(l5);
add(l6);
add(l7);
add(l8);
add(l9);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
frame = new 抽奖游戏();
frame.setTitle("抽奖大战");
frame.setSize(, );
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
急寻VB抽奖程序代码
我和楼上的差不多,只是觉得楼上的随机抽奖并非随机的,他是由前往后快速循环,人少没关系,查绑q源码人一多,这样有失游戏的公平性,并非绝对的随机抽奖。我就将他的程序进一步修改了一下。
一个Command,短线涨跌源码公式一个timer,一个label
名单存入电脑D盘的1.txt文件中,名单是一行一个名字即可。
程序如下:
Dim a() As String
Dim i As Integer
Private Sub Command1_Click()
If Command1.Caption = "开始" Then
Command1.Caption = "暂停"
Timer1.Enabled = True
ElseIf Command1.Caption = "暂停" Then
Command1.Caption = "开始"
Timer1.Enabled = False
End If
End Sub
Private Sub Form_Load()
i = 0
'定义名单跳转的时间间隔为ms
Timer1.Interval =
Timer1.Enabled = False
Command1.Caption = "开始"
Label1.Alignment = 2 '字体居中
Label1.Font = "微软雅黑" '字体为微软雅黑
Label1.FontSize = '设置字体大小
'读取名单,注意:名单必须已经放在D盘的1.txt文件内
Open "d:\1.txt" For Input As #1
Do Until EOF(1)
i = i + 1
ReDim Preserve a(1 To i) As String
Line Input #1, a(i) '按行读取,所以名单名字必须一行一个
Loop
End Sub
Private Sub Timer1_Timer()
Dim j As Integer
Randomize
'i为名单的人数,Rnd为0-1之间的数,不包括0,1
j = Int(1 + Rnd * i)
Label1.Caption = a(j)
End Sub
求一个公司员工抽奖易语言源码。要精致一点的。
图像这个自己做的,我怕不符合审美观的。代码传上了。,照片按源码的意思存在D:\下 按1 2 3 4的次序命名
3句话解决的问题。