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2024-12-24 03:06:52 来源:{typename type="name"/} 分类:{typename type="name"/}

1.java 程序设计
2.vb问题 求各位帮忙

winline程序源码_eduline源码

java 程序设计

       ä¹‹å‰æœ‰äººé—®è¿‡åŒæ ·çš„问题,我回答的,你们是不是同一个系的,要做课程设计?我直接粘贴过来:

       æˆ‘自己写了一个简单的程序,可选择落子的先后顺序,重新开始,最后判断某一方是否为五子连珠。选择落子的先后顺序,只需定义一个boolean变量,每次切换取其反值;重制棋盘或重新开始就把棋盘重新绘制一遍;判断某一方是否为五子连珠,就判断某方的每个棋子,以它为中心与之紧邻的水平,垂直,左斜,右斜四个方向是否有五子连珠。用一个二维数组position存储棋盘上的棋子情况,position[x][y]=1,序源0,-1分别表示棋盘的第x行第y列下有黑子,无子,白子。源代码如下:

       package com.test;

       import java.awt.*;

       import java.util.*;

       import java.awt.geom.*;

       import java.awt.event.*;

       import javax.swing.*;

       public class MyFiveChess {

        public static void main(String[] args) {

        JFrame f = new JFrame();

        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

        int screenWidth = screenSize.width;

        int screenHeight = screenSize.height;

        f.setSize(screenWidth / 2, screenHeight / 2);

        f.setLocation(screenWidth / 4, screenHeight / 4);

        f.setTitle("FiveChess");

        MyPanel panel = new MyPanel();

        f.add(panel);

        f.setVisible(true);

        }

       }

       class MyPanel extends JPanel {

        private static final int SIDELENGTH = ;

        private ArrayList<Ellipse2D> squares = new ArrayList<Ellipse2D>();;

        private Ellipse2D current = null;

        JButton jb = new JButton("重新开始");

        JButton jb2 = new JButton("切换先手");

        boolean isBlack;

        boolean first = true;

        boolean isOver;

        int l = ;

        int n = ;

        int bx = ;

        int by = ;

        int[][] position = new int[n + 1][n + 1];

        public MyPanel(){

        jb.addActionListener(new MyActionHandler());

        jb2.addActionListener(new MyActionHandler());

        addMouseListener(new MouseHandler());

        addMouseMotionListener(new MouseMotionHandler());

        add(jb);

        add(jb2);

        }

        public void initMyPenal(){

        squares = new ArrayList<Ellipse2D>();

        current = null;

        isBlack = first;

        isOver = false;

        position = new int[n + 1][n + 1];

        for(int i = 0; i <= n; i++)

        for(int j = 0; j <= n; j++)

        position[i][j] = 0;

        repaint();

        }

        public void paint(Graphics g) {

        super.paint(g);

        jb.setLocation(,);

        jb2.setLocation(,);

        g.setColor(Color.RED);

        g.setFont(new Font(null, Font.BOLD, ));

        g.drawString((first ? "黑" : "白")+"方下子", , );

        g.setColor(new Color(, , ));

        g.fillRect(bx - l, by - l, l * (n + 2), l * (n + 2));

        g.setColor(Color.BLACK);

        for (int i = 0; i <= n; i++){

        g.drawLine(bx, by + i * l, bx + l * n, by + i * l);

        g.drawLine(bx + i * l, by, bx + i * l, by + l * n);

        }

        Graphics2D g2 = (Graphics2D)g;

        isBlack = first;

        for(Ellipse2D r : squares){

        g2.setColor(isBlack ? Color.BLACK : Color.WHITE);

        g2.fill(r);

        isBlack = !isBlack;

        }

        if(isOver) {

        g.setColor(Color.RED);

        g.setFont(new Font("TimesRoman", Font.BOLD, ));

        g.drawString((isBlack ? "白" : "黑") + "方获胜", , );

        }

        }

        public Ellipse2D find(Point2D p){

        for(Ellipse2D r : squares)

        if(r.contains(p))

        return r;

        return null;

        }

        public void add(Point2D p) {

        if(p.getX() > bx - l / 2 && p.getX() < bx + l * n + l / 2 &&

        p.getY() > by - l / 2 && p.getY() < by + l * n + l / 2){

        for (int i = 0; i <= n; i++) {

        for (int j = 0; j <= n; j++) {

        if(position[i][j] == 1 || position[i][j] == -1) continue;

        current = new Ellipse2D.Double(bx + j * l - l / 2,

        by + i * l - l / 2, l, l);

        if (current.contains(p)) {

        position[i][j] = isBlack ? 1 : -1;

        isOver = isWin(position, isBlack, i , j) ? true : false;

        current.setFrame(bx + j * l - l / 2 + 1,

        by + i * l - l / 2 + 1, l - 2, l - 2);

        squares.add(current);

        repaint();

        return;

        }

        }

        }

        }

        }

        private class MouseHandler extends MouseAdapter{

        public void mousePressed(MouseEvent event){

        if(isOver) return;

        current = find(event.getPoint());

        if(current == null)

        add(event.getPoint());

        }

        }

        private class MyActionHandler implements ActionListener{

        public void actionPerformed(ActionEvent e) {

        String cmd=e.getActionCommand();

        if("重新开始".equals(cmd)){

        initMyPenal();

        }else if("切换先手".equals(cmd)){

        initMyPenal();

        first=!first;

        }

        }

        }

        private class MouseMotionHandler implements MouseMotionListener{

        public void mouseMoved(MouseEvent event){

        Rectangle r = new Rectangle(bx - l, by - l, l * (n + 2), l * (n + 2));

        if(r.contains(event.getPoint())){

        setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));

        }else setCursor(Cursor.getDefaultCursor());

        }

        public void mouseDragged(MouseEvent event){ }

        }

        public boolean isWin(int[][] state, boolean isBlack, int x, int y) { //四个方向中是否有五子连珠

        return isCzWin(state, isBlack, x, y)

        || isSpWin(state, isBlack, x, y)

        || isYxWin(state, isBlack, x, y)

        || isZxWin(state, isBlack, x, y);

        }

        public boolean isCzWin(int[][] state, boolean isBlack, int x, int y) { //判断垂直方向是否有五子连珠

        int n = 0;

        int a = (x >= 4 ? x - 4 : 0);

        int b = (x <= state.length - 5 ? x + 4 : state.length - 1);

        for (int i = a; i <= b; i++)

        if (state[i][y] == (isBlack ? 1: -1)) {

        if (++n == 5) return true;

        } else n = 0;

        return false;

        }

        public boolean isSpWin(int[][] state, boolean isBlack, int x, int y) { //判断水平方向是否有五子连珠

        int n = 0;

        int a = (y >= 4 ? y - 4 : 0);

        int b = (y <= state[0].length - 5 ? y + 4 : state[0].length - 1);

        for (int i = a; i <= b; i++)

        if (state[x][i] == (isBlack ? 1: -1)) {

        if (++n == 5) return true;

        } else n = 0;

        return false;

        }

        public boolean isZxWin(int[][] state, boolean isBlack, int x, int y) { //判断左斜方向是否有五子连珠

        int n = 1, a = x, b = y;

        for (int i = 1; i <= 4 && a > 0 && b > 0; i++)

        if (state[a - 1][b - 1] == (isBlack ? 1: -1)) {

        n++; a--; b--;

        } else break;

        for (int i = 1; i <= 4 && x < state.length - 1 && y < state[0].length - 1; i++)

        if (state[x + 1][y + 1] == (isBlack ? 1: -1)) {

        n++; x++; y++;

        } else break;

        if (n >= 5) return true;

        return false;

        }

        public boolean isYxWin(int[][] state, boolean isBlack, int x, int y) { //判断右斜方向是否有五子连珠

        int n = 1, a = x, b = y;

        for (int i = 1; i <= 4 && a > 0 && b < state[0].length - 1; i++)

        if (state[a - 1][b + 1] == (isBlack ? 1: -1)) {

        n++; a--; b++;

        } else break;

        for (int i = 1; i <= 4 && x < state.length - 1 && y > 0; i++)

        if (state[x + 1][y - 1] == (isBlack ? 1: -1)) {

        n++; x++; y--;

        } else break;

        if (n >= 5) return true;

        return false;

        }

       }

       æ¯”较简略,自己可以根据情况修改,改进改进!

vb问题 求各位帮忙

       网上转载的,呵呵,源码源码头衔我也不太明白

       '在窗体上加入以下控件

       'image1(0),序源挖矿分红系统源码image1(0) - 黑白棋

       'image2,image3(0)

       'form中的picture为棋盘。因无法上传,源码gitclone怎么下载源码请自行领会。序源国外体育直播源码

       Option Explicit

       Dim I,源码spark sql源码编译 J, K, Counter, Firstmoved, Rt, Gen, r, flag As Integer

       Dim Grid(), H(), V(), RL(), LR(), Tb(2), Order() As Integer

       Private Sub Form_Initialize()

       lblHelp.Top = 0

       lblHelp.Left = 0

       Image1(0).Top = -

       Image1(1).Top = -

       lblHelp.Left = -lblHelp.Width

       lblHelp = vbCrLf + vbCrLf + " 游戏帮助" + vbCrLf _

       + vbCrLf + vbCrLf + "●游戏规则:黑方先行,轮流弈子,任一方向先连成五子者胜." _

       + vbCrLf + vbCrLf + vbCrLf + "●操作提示:①可选择[先后]、[难度]和[对手]菜单设置游戏,序源" _

       + vbCrLf + vbCrLf + " 只有按[游戏]->[开始]后才可在棋盘上落子." _

       + vbCrLf + vbCrLf + " ②按[游戏]->[清盘]可重玩并设置游戏." _

       + vbCrLf + vbCrLf + " ③落子后按[动作]菜单下的选择可任意悔棋和恢复." _

       + vbCrLf + vbCrLf + " ④各功能菜单都提供了快捷键(Alt+相应字母)." _

       + vbCrLf + vbCrLf + vbCrLf + "●有什么问题请与本人联系.电子邮件:xwwxyz@sina.com." _

       + vbCrLf + vbCrLf + vbCrLf + "●本页面单击后隐藏."

       End Sub

       Private Sub Form_Resize()

       Me.Height =

       Me.Width =

       End Sub

       Private Sub lblHelp_Click()

       lblHelp.Visible = False

       End Sub

       Private Sub mnuAfter_Click()

       Firstmoved = 0

       mnuAfter.Checked = True

       mnuFirst.Checked = False

       End Sub

       Private Sub Form_Load()

       Dim I As Integer

       For I = 1 To

       Load Image3(I) '加载棋子控件

       Image3(I).Top = (I \ ) * + 5

       Image3(I).Left = (I Mod ) * + 5

       Image3(I).Visible = True

       Next

       Ini

       End Sub

       '游戏初始化

       Sub Ini()

       For I = 0 To

       Image3(I) = Image2

       Image3(I).Enabled = False

       Grid(I) = 0

       V(I) = 0

       H(I) = 0

       LR(I) = 0

       RL(I) = 0

       Next I

       mnuBack.Enabled = False

       Counter = 0

       Gen = 0

       If mnuAfter.Checked = True Then

       Firstmoved = 0

       Else

       Firstmoved = 1

       End If

       mnuStart.Enabled = True

       End Sub

       '一方是否可获胜

       Function LineWin(Piece As Integer) As Integer

       Dim mun As Integer

       LineWin =

       '五子一线

       mun = Piece * 5

       For I = 0 To

       If H(I) = mun Or V(I) = mun Or RL(I) = mun Or LR(I) = mun Then

       LineWin = + Piece

       Exit Function

       End If

       Next I

       '四子一线

       mun = Piece * 4

       For I = 0 To

       If H(I) = mun Then

       For K = 0 To 4

       If Grid(I + K) = 0 Then LineWin = I + K: Exit Function

       Next K

       End If

       If V(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       If RL(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       If LR(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       Next I

       End Function

       '计算机走棋

       Sub ComputerMove()

       Dim ToMove As Integer

       If Counter = 0 Then

       Randomize

       I = Int(Rnd * 7 + 4)

       J = Int(Rnd * 7 + 4)

       If Grid(I * + J) = 0 Then ToMove = I * + J

       Else

       If mnuLower.Checked = True Then ToMove = Defend Else ToMove = Attempt

       End If

       Counter = Counter + 1

       If Firstmoved = 0 Then Image3(ToMove) = Image1(0) Else Image3(ToMove) = Image1(1)

       Grid(ToMove) = 2

       Order(Counter) = ToMove

       LineGen ToMove, 6

       If LineWin(6) = Then

       MsgBox "您输了!"

       Ini

       Exit Sub

       End If

       If Counter = Then

       MsgBox "和棋"

       Ini

       Exit Sub

       End If

       End Sub

       '低级模式

       Function Defend() As Integer

       Rt = LineWin(6)

       If Rt < Then Defend = Rt: Exit Function

       Rt = LineWin(1)

       If Rt < Then Defend = Rt: Exit Function

       '查找落子位置

       Rt = FindBlank

       If Rt < Then Defend = Rt: Exit Function

       End Function

       '悔棋

       Private Sub mnuBack_Click()

       mnuComeback.Enabled = True

       If (Counter + Firstmoved) Mod 2 = 0 Then Rt = -1 Else Rt = -6

       Grid(Order(Counter)) = 0

       Image3(Order(Counter)) = Image2

       LineGen Order(Counter), Rt

       Counter = Counter - 1

       If mnuComputer.Checked = True Then

       Grid(Order(Counter)) = 0

       Image3(Order(Counter)) = Image2

       LineGen Order(Counter), -1

       Counter = Counter - 1

       Else

       flag = 1 - flag

       End If

       r = r + 1

       If Counter = 1 And Firstmoved = 0 And mnuComputer.Checked = True Then mnuBack.Enabled = False

       If Counter = 0 Then mnuBack.Enabled = False

       End Sub

       '恢复棋子

       Private Sub mnuComeback_Click()

       mnuBack.Enabled = True

       Counter = Counter + 1

       If (Counter + Firstmoved) Mod 2 = 0 Then

       Grid(Order(Counter)) = 1

       Image3(Order(Counter)) = Image1(1 - Firstmoved)

       LineGen Order(Counter), 1

       Else

       Grid(Order(Counter)) = 2

       Image3(Order(Counter)) = Image1(Firstmoved)

       LineGen Order(Counter), 6

       End If

       If mnuComputer.Checked = True Then

       Counter = Counter + 1

       Grid(Order(Counter)) = 2

       Image3(Order(Counter)) = Image1(Firstmoved)

       LineGen Order(Counter), 6

       Else

       flag = 1 - flag

       End If

       r = r - 1

       If r = 0 Then mnuComeback.Enabled = False

       End Sub

       Private Sub mnuComputer_Click() '对手

       mnuComputer.Checked = True '电脑

       mnuHuman.Checked = False '棋手

       End Sub

       Private Sub mnuClear_Click() '清盘

       Ini

       mnuFirst.Enabled = True

       mnuAfter.Enabled = True

       mnuLower.Enabled = True

       mnuHigher.Enabled = True

       mnuComputer.Enabled = True

       mnuHuman.Enabled = True

       End Sub

       Private Sub mnuHuman_Click()

       mnuHuman.Checked = True

       mnuComputer.Checked = False

       End Sub

       Private Sub mnuStart_Click() '开始

       lblHelp.Visible = False

       For I = 0 To

       Image3(I).Enabled = True

       Next I

       mnuFirst.Enabled = False

       mnuAfter.Enabled = False

       mnuLower.Enabled = False

       mnuHigher.Enabled = False

       mnuComputer.Enabled = False

       mnuHuman.Enabled = False

       If Firstmoved = 0 And mnuComputer.Checked = True Then ComputerMove

       If Firstmoved = 0 And mnuHuman.Checked = True Then flag = 1 Else flag = 0

       mnuStart.Enabled = False

       End Sub

       '玩家走棋

       Private Sub image3_Click(Index As Integer)

       If Grid(Index) <> 0 Then Exit Sub

       Counter = Counter + 1

       If Firstmoved = 0 Then

       Image3(Index) = Image1(1 - flag)

       Else

       Image3(Index) = Image1(flag)

       End If

       Grid(Index) = 1 + flag

       Order(Counter) = Index

       mnuBack.Enabled = True

       mnuComeback.Enabled = False

       r = 0

       LineGen Index, (1 + flag * 5)

       If LineWin(1 + flag * 5) = + flag * 5 Then

       If flag = 0 Then MsgBox "您赢了!" Else MsgBox "您输了!"

       Ini

       Exit Sub

       End If

       If Counter = Then

       MsgBox "和棋"

       Ini

       Exit Sub

       End If

       If mnuComputer.Checked = True Then ComputerMove Else flag = 1 - flag

       End Sub

       '查找可以落子的空位

       Function FindBlank() As Integer

       Dim wz, fs, lz, RndNum As Integer

       fs = -

       For wz = 0 To

       If Grid(wz) = 0 Then

       Grid(wz) = 2

       LineGen wz, 6

       Rt = Gen

       If Rt > fs Then fs = Rt: lz = wz

       Grid(wz) = 0

       LineGen wz, -6

       End If

       Next wz

       FindBlank = lz

       End Function

       '高级模式

       Function Attempt() As Integer

       Dim wz As Integer

       Rt = LineWin(6)

       If Rt < Then Attempt = Rt: Exit Function

       Rt = LineWin(1)

       If Rt < Then Attempt = Rt: Exit Function

       '查找落子位置

       Rt = linethree(6)

       If Rt < Then Attempt = Rt: Exit Function

       Rt = linethree(1)

       If Rt < Then

       Grid(Tb(0)) = 2

       LineGen Tb(0), 6

       Rt = Gen: wz = Tb(0)

       Grid(Tb(0)) = 0

       LineGen Tb(0), -6

       Grid(Tb(1)) = 2

       LineGen Tb(1), 6

       If Rt < Gen Then Rt = Gen: wz = Tb(1)

       Grid(Tb(1)) = 0

       LineGen Tb(1), -6

       Grid(Tb(2)) = 2

       LineGen Tb(2), 6

       If Rt < Gen Then Rt = Gen: wz = Tb(2)

       Grid(Tb(2)) = 0

       LineGen Tb(2), -6

       Attempt = wz

       Exit Function

       End If

       Rt = FindBlank

       If Rt < Then Attempt = Rt: Exit Function

       End Function

       Private Sub mnuFirst_Click() '先后手

       Firstmoved = 1

       mnuAfter.Checked = False

       mnuFirst.Checked = True

       End Sub

       Private Sub mnuHigher_Click()

       mnuLower.Checked = False

       mnuHigher.Checked = True

       End Sub

       Private Sub mnuLower_Click() '难度

       mnuLower.Checked = True

       mnuHigher.Checked = False

       End Sub

       '局势评估

       Function LineGen(ij, Piece)

       Dim b, e, mun As Integer

       I = ij \

       J = ij Mod

       '横线影响

       b = IIf(J - 4 > 0, J - 4, 0)

       e = IIf(J > , , J)

       For K = b To e

       mun = H(I * + K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       H(I * + K) = H(I * + K) + Piece

       mun = H(I * + K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '竖线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       For K = b To e

       mun = V(K * + J)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       V(K * + J) = V(K * + J) + Piece

       mun = V(K * + J)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '撇线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       b = IIf(b > J + I - IIf(J + 4 > , , J + 4), b, J + I - IIf(J + 4 > , , J + 4))

       e = IIf(e > J + I - IIf(J > 4, J, 4), J + I - IIf(J > 4, J, 4), e)

       For K = b To e

       mun = RL(K * + I + J - K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       RL(K * + I + J - K) = RL(K * + I + J - K) + Piece

       mun = RL(K * + I + J - K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '捺线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       b = IIf(b > I - J + IIf(J - 4 > 0, J - 4, 0), b, I - J + IIf(J - 4 > 0, J - 4, 0))

       e = IIf(e > I - J + IIf(J > , , J), I - J + IIf(J > , , J), e)

       For K = b To e

       mun = LR(K * - I + J + K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       LR(K * - I + J + K) = LR(K * - I + J + K) + Piece

       mun = LR(K * - I + J + K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       End Function

       '是否存在三子一线(可发展成五子联线)

       Function linethree(Piece As Integer) As Integer

       Dim mun As Integer

       linethree =

       '三子一线

       mun = Piece * 3

       For I = 0 To

       If H(I) = mun Then

       If Grid(I) = 0 Then

       If I Mod < Then

       If Grid(I + 5) = 0 Then

       For K = 1 To 4

       If Grid(I + K) = 0 Then

       Tb(0) = I + K

       Tb(1) = I

       Tb(2) = I + 5

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If V(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If RL(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < And I Mod > 4 Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If LR(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < And I Mod < Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       Next I

       End Function

       Private Sub munHelp_Click() '帮助

       lblHelp.Visible = True

       End Sub