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2.cyy屏幕录像助手使用方法
3.帝国游戏的像源录象下到电脑里怎么看啊?
4.用c#调用摄像头做录像功能
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cyy屏幕录像助手使用方法
要使用CYY屏幕录像助手,首先找到并单击界面上的像源"全屏屏幕录像"按钮。这个操作会使得软件主界面暂时消失,像源进入录屏模式。像源eventloop源码分析 录制结束后,像源只需轻按快捷键"Esc",像源rpg游戏html源码软件会自动返回到主界面,像源并且会自动保存你的像源录制内容。无需额外操作,像源一切都在后台完成。像源 你可以在屏幕上直接预览录制的像源录像,或者选择让软件自动播放。像源如果在使用过程中发现有热键冲突,像源查询QQ绑定源码比如某个快捷键被其他程序占用,像源不用担心,像源只需点击界面上的电话测压源码"热键设置"按钮,就能轻松修改热键,使之符合你的使用习惯。 整个过程简单直观,x1源码无论是新手还是老用户,都能快速上手,让屏幕录像变得轻松便捷。扩展资料
[1]软件介绍帝国游戏的录象下到电脑里怎么看啊?
在SaveGame的Multi文件夹下,如果没有Multi文件夹,就放在SaveGame里,然后在游戏里面的存档录象就可以看到
目前帝国2的资料片征服者主流版本分为1.0a,1.0c,1.0e
而c和e的录像是共通的,用c看a的录像会提示旧版本,而用a看c录像会在分多种,也就是升级封建之后出现溢出的错误,而目前民间比赛大部分都是c版本的录像,所以经常会发生录像溢出的问题
解决的办法1:下载a版本的录像
2:安装c补丁(5兆左右)就可以正常看录像
c补丁地址:/Soft/ShowSoft.asp?SoftID=
用c#调用摄像头做录像功能
前段时间刚做了个监控系统,有不明白+qq
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
using System;
namespace CamTest2
{
/// <summary>
/// 一个控制摄像头的类
/// </summary>
public class Pick
{
private const int WM_USER = 0x;
private const int WS_CHILD = 0x;
private const int WS_VISIBLE = 0x;
private const int WM_CAP_START = WM_USER;
private const int WM_CAP_STOP = WM_CAP_START + ;
private const int WM_CAP_DRIVER_CONNECT = WM_CAP_START + ;
private const int WM_CAP_DRIVER_DISCONNECT = WM_CAP_START + ;
private const int WM_CAP_SAVEDIB = WM_CAP_START + ;
private const int WM_CAP_GRAB_FRAME = WM_CAP_START + ;
private const int WM_CAP_SEQUENCE = WM_CAP_START + ;
private const int WM_CAP_FILE_SET_CAPTURE_FILEA = WM_CAP_START + ;
private const int WM_CAP_SEQUENCE_NOFILE = WM_CAP_START + ;
private const int WM_CAP_SET_OVERLAY = WM_CAP_START + ;
private const int WM_CAP_SET_PREVIEW = WM_CAP_START + ;
private const int WM_CAP_SET_CALLBACK_VIDEOSTREAM = WM_CAP_START + 6;
private const int WM_CAP_SET_CALLBACK_ERROR = WM_CAP_START + 2;
private const int WM_CAP_SET_CALLBACK_STATUSA = WM_CAP_START + 3;
private const int WM_CAP_SET_CALLBACK_FRAME = WM_CAP_START + 5;
private const int WM_CAP_SET_SCALE = WM_CAP_START + ;
private const int WM_CAP_SET_PREVIEWRATE = WM_CAP_START + ;
private const int WM_CAP_DLG_VIDEOFORMAT = WM_CAP_START + ;
private const int WM_CAP_DLG_VIDEOSOURCE = WM_CAP_START + ;
private const int WM_CAP_DLG_VIDEODISPLAY = WM_CAP_START + ;
private const int WM_CAP_DLG_VIDEOCOMPRESSION = WM_CAP_START + ;
private IntPtr hWndC;
private bool bStat = false;
private IntPtr mControlPtr;
private int mWidth;
private int mHeight;
private int mLeft;
private int mTop;
/// <summary>
/// 初始化摄像头
/// </summary>
/// <param name="handle">控件的句柄</param>
/// <param name="left">开始显示的左边距</param>
/// <param name="top">开始显示的上边距</param>
/// <param name="width">要显示的宽度</param>
/// <param name="height">要显示的长度</param>
public Pick(IntPtr handle, int left, int top, int width, int height)
{
mControlPtr = handle;
mWidth = width;
mHeight = height;
mLeft = left;
mTop = top;
}
[DllImport("avicap.dll")]
private static extern IntPtr capCreateCaptureWindowA(byte[] lpszWindowName, int dwStyle, int x, int y, int nWidth, int nHeight, IntPtr hWndParent, int nID);
[DllImport("avicap.dll")]
private static extern int capGetVideoFormat(IntPtr hWnd, IntPtr psVideoFormat, int wSize);
[DllImport("User.dll")]
private static extern bool SendMessage(IntPtr hWnd, int wMsg, int wParam, long lParam);
public void capDlgVideoFormat()
{
Boolean capDlgVideoFormat = SendMessage(hWndC, WM_CAP_DLG_VIDEOFORMAT, 0, 0);
}
public void capDlgVideoSource()
{
Boolean capDlgVideoSource = SendMessage(hWndC, WM_CAP_DLG_VIDEOSOURCE, 0, 0);
}
public void capDlgVideoDisplay()
{
Boolean capDlgVideoDisplay = SendMessage(hWndC, WM_CAP_DLG_VIDEODISPLAY, 0, 0);
}
public void capDlgVideoCompression()
{
Boolean capDlgVideoCompression = SendMessage(hWndC, WM_CAP_DLG_VIDEOCOMPRESSION, 0, 0);
}
/// <summary>
/// 开始显示图像
/// </summary>
public void Start()
{
if (bStat)
return;
bStat = true;
byte[] lpszName = new byte[];
hWndC = capCreateCaptureWindowA(lpszName, WS_CHILD | WS_VISIBLE, mLeft, mTop, mWidth, mHeight, mControlPtr, 0);
if (hWndC.ToInt() != 0)
{
SendMessage(hWndC, WM_CAP_SET_CALLBACK_VIDEOSTREAM, 0, 0);
SendMessage(hWndC, WM_CAP_SET_CALLBACK_ERROR, 0, 0);
SendMessage(hWndC, WM_CAP_SET_CALLBACK_STATUSA, 0, 0);
SendMessage(hWndC, WM_CAP_DRIVER_CONNECT, 0, 0);
SendMessage(hWndC, WM_CAP_SET_SCALE, 1, 0);
SendMessage(hWndC, WM_CAP_SET_PREVIEWRATE, , 0);
SendMessage(hWndC, WM_CAP_SET_OVERLAY, 1, 0);
SendMessage(hWndC, WM_CAP_SET_PREVIEW, 1, 0);
}
return;
}
/// <summary>
/// 停止显示
/// </summary>
public void Stop()
{
SendMessage(hWndC, WM_CAP_DRIVER_DISCONNECT, 0, 0);
bStat = false;
}
/// <summary>
/// 抓图
/// </summary>
/// <param name="path">要保存bmp文件的路径</param>
public void GrabImage(string path)
{
IntPtr hBmp = Marshal.StringToHGlobalAnsi(path);
SendMessage(hWndC, WM_CAP_SAVEDIB, 0, hBmp.ToInt());
}
/// <summary>
/// 录像
/// </summary>
/// <param name="path">要保存avi文件的路径</param>
public void Kinescope(string path)
{
IntPtr hBmp = Marshal.StringToHGlobalAnsi(path);
SendMessage(hWndC, WM_CAP_FILE_SET_CAPTURE_FILEA, 0, hBmp.ToInt());
SendMessage(hWndC, WM_CAP_SEQUENCE, 0, 0);
}
/// <summary>
/// 停止录像
/// </summary>
public void StopKinescope()
{
SendMessage(hWndC, WM_CAP_STOP, 0, 0);
}
/* public void cap()
{
CAPTUREPARMS s;
capCaptureGetSetup(m_caphwnd,&s,sizeof(CAPTUREPARMS));//取得采集参数
s.dwRequestMicroSecPerFrame = ;//采集一帧花费1/秒
s.fAbortLeftMouse = FALSE;//压下鼠标左键不终止采集
s.fAbortRightMouse = FALSE;//压下鼠标右键不终止采集
s.fCaptureAudio = TRUE;//c采集音频
s.fYield = TRUE;//使用一个独立的线程来采集视频,不使用View窗口线程
capCaptureSetSetup(m_caphwnd,&s,sizeof(CAPTUREPARMS));//设定采集参数
}*/
}
}
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